Scenario Workshop 2
Scenario = Context of Experience
This week we did an video scenario exercise. The idea was to video a situation of human interaction around campus. We chose to film the Subway fast food restaurant as it usually quite busy and has some obvious design flaws. With the stills captured from the video, we made video cards and discussed apparent problems and solutions for the venue.
Observations:
This week we did an video scenario exercise. The idea was to video a situation of human interaction around campus. We chose to film the Subway fast food restaurant as it usually quite busy and has some obvious design flaws. With the stills captured from the video, we made video cards and discussed apparent problems and solutions for the venue.
Observations:
Reflection:
I think it is important to understand why exactly people choose to use different public places, for which they are spending their hard earned money. This relates to our specific project as we want to identify any problems, that may have even subtle negative associations, early on in the design process. If we can develop our Haptic Ball into a product that connects a person to their loved one, we will be encouraging the user to create an emotional connection with that product. In doing this we will evoke a positive association with the product, thus pro-longing its success.
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