Tuesday, 9 August 2011

Week 3

Principles of
Interaction Design


BEHAVIOUR / INFORMATION NEEDS / THE INTERACTION DESIGN PROCESS

Designing to meet and exceed user expectations.

- the practise of designing interactive products, environments,    systems and services.
- has an interest in form but main focus is behaviour.

Interaction Design and User Experience perspective:


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OBJECT - BEHAVIOUR - SCENARIO



Research:


Understanding 'telepresence':

- a set of technologies which allow a person to feel as if they were present, to give the appearance of being present, or to have an effect, at a place other than their true location

- requires stimulation to the individuals senses

- may have the ability to affect the remote location

- user's position, movements, actions, voice, etc. may be sensed, transmitted and duplicated

- information can be travelling in both directions

Reflection:
The concepts behind interaction design would suggest to me that products that involve this would be more successful. I like the idea of creating a 'system' rather than just a singular product for the consumer. With today's consumer behaviours, for example. the reliance on technology and the instantaneous delivery of information to the user, these multifaceted systems prove to be beneficial to the user as well as contributing to increased productivity.




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